tills: (☼ teehee i'm at level 432)
☼ frey ([personal profile] tills) wrote in [community profile] realpolitik2015-09-14 08:21 pm

[Application] Frey ; Futurology

APPLICANT INFO.
NAME: Cal
CONTACT: [plurk.com profile] kalisona || AIM: carriwitchets
CURRENT CHARACTERS: N/A!

CHARACTER INFO.
NAME: Frey
CANON: Rune Factory 4
AGE: 17/18...ish
APPEARANCE: here!
CANON POINT: Post Arc 2, but before triggering Arc 3 via the event: Memories

BACKGROUND: A wiki link! For whatever reason, it only leads to Lest's page at the moment, but Frey and Lest have the exact same backstory and plot role.

As a side note, for the sake of this application and playing of Frey, she will not be married to anyone or dating anyone from the eligible bachelors of the game from the point I've taken her from.

PERSONALITY:

Frey is a surprisingly simple person wrapped up in an incredibly complicated situation.

After losing her memory from a blow to her head and then falling out of the sky and onto a dragon (as one does sometimes), she ended up being named the princess of the town that she fell into. Despite all of her protests (and there were numerous), Frey nonetheless ends up being named the princess, and that brings us to the Frey of post-Act 2.

Frey is an honest, polite sort, but having been named a princess really does a number on her helpfulness--it ups it by 150%. It's not an uncommon experience at all to see her running around, trying to help everyone, trying to assist in all of their requests from the mundane to the dangerous, and in general, being the sort of helpful protagonist you would expect from one of these games. She takes it very seriously. If there's a way that she can be of service, she will do it, even if she's not so sure about the entire situation in the first place.

But as far as she's concerned, that's the duty of a princess, which she also takes incredibly seriously despite not actually being a princess. Upon being named one, her concerns were for the people around her; when Arthur (the actual royalty of the town) tells her to give an order as a princess, she says that it feels incredibly tyrannical to her to give orders and expect them to be obeyed. So while she has accepted that occasionally her role is to give orders and do what she can to help her town, most of the time she would rather just ask.

Of course, another side-effect of being a princess, plus her own general personality, is that she is very determined to get to know everyone around her and earn their trust. She can't be a good princess if nobody knows who she is and doesn't trust her, after all. And Frey just generally has a very cheerful, friendly personality, which just compounds her need to get to know everyone. She will be friends with everyone. It is Required.

But all of her major decisions in the game stem from her true personality, not her princess job description.

Though she has amnesia, it hasn't done a thing to her actual personality; she carries on like she was never ambushed on a flying ship and smacked around until she lost her memories. Frey is happy, friendly and sociable; she always has words for everyone around the town, and never has any problems with going with someone or chatting with someone. She involves herself in everyone's problems because she painfully wants to help all of her friends as much as she possibly can, and she never backs down from a challenge.

By the end of Act 2, she's admitted that she's perfectly happy with her life in the town of Selphia; while she does miss her memories and wouldn't sniff at the chance to get them back, it's nothing that cripples or hinders her in her day to day life. She's come to terms with the fact that she doesn't remember her past, and she's moved past it and carried on to her new, current future, in which she builds new memories with her friends and loved ones.

Even if that challenge is saving the world.

When it comes down to it, for her friends, her home and her loved ones, Frey is willing to sacrifice everything she has. She fights her way through monsters, dungeons and other human beings in order to protect what matters to her. When she's stuck between a rock and a hard place, and can save someone who is practically a total stranger to her (but a close friend to her best friend) at the cost of her own life, she doesn't really hesitate. All she says is to tell her friend that she was really grateful they can be friends, and then she throws away her chance to escape.

(Of course, the game doesn't end there and she's the protagonist, so she's rescued and makes it home just fine, but she certainly thought she was giving up her life.)

Danger to herself, injuries, even possible death--none of those matter so long as she's helping the people around her and saving them. In that sense, Frey is a ridiculously shounen protagonist.

All of that aside, Frey's an incredibly honest and blunt person, sometimes to the detriment of the people around her. Generally speaking, she means well, but when one of her options in response to "Do you love me?" is "OH GOD NO", it's safe to say Frey is more than capable of sticking the metaphorical knife in and twisting. She doesn't tend to hold back in any way, and is always entirely sincere to the people around her. That isn't to say that she's not polite, of course; she's very polite at first to people she doesn't know, to the point that her best friend Venti (the dragon she fell onto, naturally) tells her to stop being so polite because it was making her feel too stuffy.

As open and genuine as Frey is, she's also pretty...well, weird. She's got some quirks to her, from the dialogue choices she occasionally has to the way she interacts with other people. Sometimes she's just plain weird in the way she talks to people, and she can be pretty rude to her friends and the people she's close to. She definitely doesn't hesitate to say it like it is to the people she's closest to, and she has no problems with teasing her friends and companions.

Frey is also very adventurous and brave, of course. She goes spelunking through half a dozen dungeons, fighting monsters all the way, goes to the Forest of Beginnings (which is much like a Rune Factory afterlife) to save someone, and even jumps her way off of a flying ship. While she had good reasons for all of those actions, it took a lot of bravery to do them, and she doesn't even really hesitate. But as an Earthmate (and a Rune Factory protag), Frey also has the duality of farming, loving to take care of crops and farm monsters animals, and loving life, flowers and the earth. Though it does admittedly take her a little while to warm up to the task, having forgotten she was an Earthmate and all.

So overall, Frey is everything you'd expect from the protagonist of a farming game/dungeon crawler; she's strong, determined and adventurous, but also honest and genuine and kind. She's incredibly hard-headed at the worst of moments, but it's her tenacity that ends up saving the day in the end, when she refuses to give up no matter what happens, even if the worst should come.

Yeah, sometimes she's incredibly shounen.

ABILITIES:

Like all Rune Factory protagonists, Frey is an Earthmate; what this means is...slightly different for each game. In RF4, it means that she's able to "communicate with the earth and monsters"; in other words, she's a really excellent farmer, and she's able to tame monsters. And talk to inanimate objects sometimes. It's Complicated.

Anyway, regardless, this basically boils down to her being able to grow things. She's great at growing things! Give her a hoe, a handful of seeds and a watering can and she will make things grow!

That aside, she's adept at combat as well; the player character is able to decide which weapon she should be most skilled in, though she can use broadswords, short swords, double blades, gauntlets, spears, hammers/axes, etc etc etc. For the purposes of this Frey, I've chosen that she is adept in using gauntlets, and thus she attacks with her fists.

Every character in RF is capable of using magic as well I'm so sorry about this abilities section overall, and Frey can carry two spells on her at a time. She also always has an Escape spell, which returns her to the outside of a dungeon/to her home/etc, but for the purposes of this game, I'm going to say that it won't work at all. Her other two spells will be Cure All, which is a healing spell that heals herself and her close companions, and Penetrate Sonic, which is a wind spell. Unfortunately for her, magic takes a lot of her RP energy to use, so she won't be able to use spells very often. Magic is also an equippable item in the Rune Factory games (however that...works....), so I'll be putting the spells in her inventory.

Because she's a Rune Factory protag, she's also practiced and capable at logging, mining, fishing, cooking, forging, bathing, chemistry, and crafting.

That's all I swear.

INVENTORY:

(x1) Caestus -- her Gauntlets. They're boxing gloves.
(x1) Blessed Hoe -- it's a hoe. She always has it.
(x3) Health potions -- as they say on the tin; she doesn't tend to leave home without them.
(x1) Cure All -- a healing spell that takes a lot of RP in exchange for healing the people around her
(x1) Penetrate Sonic -- a wind spell that launches blades of wind around her

Because video game inventories can be utterly ridiculous, I'll call it good at that, but let me know if anything needs changing!

WRITING SAMPLES.
NETWORK SAMPLE: here! Since that never quite hit ten comments from me, I'll also do a quick sample:

[When the video begins, it's of a green-haired young woman who appears to...have a hoe over her shoulder? Don't question it, just roll with it. She has one arm up, so it seems as though her jewelry is acting as a bracelet around her wrist.]

Right, so... we have our mission, right? We have a lot of work to do, so let's all do our best!

[She sure looks fierce and determined, if nothing else.]

If anyone needs any monster taming advice, just let me know. Sometimes, a good brushing, some tasty food and a little love can go a long way! But mostly the tasty food.

[Ahem.]

I'd like to help as much as I can. [Even if this isn't Selphia.] A lot of the time, monsters can be our friends and they're just very misunderstood, so don't hurt them if you can avoid it! Besides, a lot of them are really cute. You'd probably feel bad for beating up something that cute so. Don't.

[A beat.]

Oh, but if they start chasing you, you should probably run as fast as your legs can take you. Don't die! [Eheh...]

Good luck, everyone! Let's get mission-solving!

LOG SAMPLE: here!

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